![]() ![]() You can write with your fingertip as if it were an ink pen that never runs out of ink. This tattoo contains beautiful calligraphy and images of writing implements. At the end of the duration, the tattoo returns to your scalp, and this bonus action can’t be used again until the next dawn. While in dim light, you gain +1 to attack rolls. While you are in bright light, you gain +1 to attack and damage rolls. For the duration, your vision is enhanced, granting you bonuses on ranged attacks against targets at least 20 feet away. As a bonus action, you can empower the tattoo for 1 minute, causing the tattoo to shift down from your scalp and form a mask around your eyes, absorbing glare. This tattoo coats your scalp with avian symbolry, such as feathers and wings. When making unarmed strikes, the ink physically manifests into dark claws, granting you a +1 bonus to attack and damage rolls. This tattoo depicts clawlike forms and other jagged shapes along your wrists and hands. Once used, this action can’t be used again until the next dawn. On failure, the humanoid makes Wisdom (Perception) and Intelligence (Investigation) checks with disadvantage for the duration. Each humanoid makes a Wisdom (Insight) check contested by your Charisma (Performance) check. Choose a number of humanoids who can see you, up to your Charisma modifier + level (minimum of one). As an action, you can empower this tattoo, causing the figure to dance or emote across your skin for 10 minutes. Once used, this action can't be used again until the next dawn. For the duration, attacks against an outlined creature have advantage if the attacker can see it, and the outlined creature can’t benefit from being invisible. On failure, a creature becomes boldly outlined for 1 minute. As an action, you can force all creatures in a 20-foot radius to make a DC 13 Dexterity saving throw. As a bonus action, you can shift the cel-shading to an adjacent part of your body. This tattoo prominently cel-shades your skin.Īnimation. Once used, this bonus action can’t be used again until the next dawn. ![]() At the end of the duration, the tattoo reappears on your skin. For the duration, the arrow will point in the direction of the creature, changing in length to reflect the distance to the target. On failure, the creature is tattooed with the symbol for the next hour. As a bonus action, you can cause the symbol to launch at a creature you can see within 90 feet, forcing the creature to make a DC 13 Dexterity saving throw. This tattoo shows a unique symbol alongside a tiny arrow. For the duration, each of your melee weapon attacks on your turn can reach a target up to 15 feet away, as tendrils of ink launch from your weapon or unarmed strike toward the target. As a bonus action, you can empower the tattoo for 1 minute. This tattoo depicts snaking shapes and patterns.Ībyssal Elongation. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in the closest unoccupied space. If you have multiple magic tattoos, they count as a single magic item with regard to the number of magic items you can attune to. When the attunement is complete, the needle dissolves into the ink that becomes the tattoo on the skin. ![]() To attune to a tattoo, press the needle to your skin where you want the tattoo to appear throughout the attunement process. The rarer a magic tattoo is, the more space it occupies on a creature’s skin. Once inscribed on a creature’s skin, damage or injury doesn’t impair the tattoo’s function, even if the tattoo is defaced. ![]() Magic tattoos are initially bound to magic needles, which transfer their magic to a creature. Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous effects and abilities. ![]()
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